Not sure whether it requires scripting or not but I changed the ExplosionType and it doesn't seem to do anything.
✓ ANSWER ACCEPTED
How do I make a part unanchor when an explosion touches it?
2 answers
✓ Accepted answer
What you are looking for is the Hit event of the Explosion object. This event will fire when your specified Explosion object hits a BasePart.
Knowing this, you can Connect() a function that unanchors the touched BasePart at the occurrence of this event.
--[[
hitPart is the part that was touched by the explosion
distance is the distance of the part from the explosion
--]]
explosion.Hit:Connect(function(hitPart, distance)
hitPart.Anchored = false
end)
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