Hello!
Question: While a player is loading the game, they automatically generate inside the lobby before their load screen finishes. How can I make the player transparent, invulnerable, and unable to move until they click the "Play" button?
Here is the LocalScript I have going inside ReplicatedFirst:
local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
PlayerGui:SetTopbarTransparency(0)
local p = game.Players.LocalPlayer:FindFirstChild("Humanoid")
p.Transparency = 1
p.WalkSpeed = 0
p.Jump = false
p.Humanoid.JumpPower = 0
local screen = script:WaitForChild("LoadingScreen")
local bar = screen.Frame.LoadingBar.Bar
local text = screen.Frame.LoadingBar.LoadingText
local button = screen.Frame.PlayButton
button.Visible = false
screen.Parent = PlayerGui
script.Parent:RemoveDefaultLoadingScreen()
local count = 0
while count <= 100 do
text.Text = count .. "%"
bar:TweenSize(UDim2.new(count / 100, 0, 1, 0), "Out", "Quad", .01)
count = count + 1
wait()
end
button.Visible = true
This is the error I receive:
ReplicatedFirst.LoadingScript3:6: attempt to index local 'p' (a nil value)
I know I'm screwing up where I establish the player there on Line 4, but I'm blanking on how to coordinate this properly. I know I need to do these things for the player's experience. Alternatively, if there's a way to prevent the player from being added until after they hit the Play button, I'm all ears! I've tried looking into CharacterAutoLoads on the wiki, but haven't made any headway.
Thanks! :)

4 comments
Due to the really bad problems in line 4 I assume you are not advanced enough for the proper character solution. (involving remote events)
https://scriptinghelpers.org/questions/16871/how-to-prevent-a-player-from-spawning using this is better imo than hiding the character.
Cabbler - Thank you for the response. I'll be the first to admit i know enough to know what i don't know, however i do have many remote events in my game and will be more than happy to read the proper solution if you would like to respond with it. :) I'm sure others have had similar questions who will stumble on this post in the future.
Kingdom5 - Thank you for this response! It looks very promising for my problem! Being able to prevent the loading of the character before the game starts is ideal. Thank you for this! :)