I was wondering on how do some people prevent their characters from spawning.
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
I was wondering on how do some people prevent their characters from spawning.
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
Take a look at this event Click here And this event Click here
This is a server side script not a localscript. Example of a delay for re -spawning:-
local respawnDelay = 15 -- delay time
game.Players.CharacterAutoLoads = false --Stop character auto load
game.Players.PlayerAdded:connect(function(player) -- new player in the game added
player.CharacterAdded:connect(function(character) -- character sporns/ re-sporns
local humanoid = character:FindFirstChild("Humanoid") -- find humanoid in character
if humanoid then -- humanoid is found
humanoid.Died:connect(function() -- add a humanoid died event
humanoid.Parent:Destroy() -- cleanup character or it will stay in the game
wait(respawnDelay) -- wait for specified time
player:LoadCharacter() -- load new character
end)
end
end)
wait(respawnDelay) -- delay for new player when they join the game
player:LoadCharacter() -- load character
end)
Hope this helps.
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1 comment
Thanks :D