while true do
local sides = script.Parent.Folder
local Left = sides:FindFirstChild("Left")
local Right = sides:FindFirstChild("Right")
local Up = sides:FindFirstChild("Up")
local Down = sides:FindFirstChild("Down")
wait(0.2)
local side2pic = math.random(1,4)
if Left or Right or Up or Down then
if side2pic == 1 then
if Left then
local partclone = game.Lighting.PartOfMap:Clone()
wait()
partclone.Part.Anchored = true
partclone.Part.Size = Vector3.new(15.86, math.random(0.05,3), 19.21)
partclone.Parent = workspace.Map
partclone.Part.Position = script.Parent.Position + Vector3.new(15.881,0,0)
Left:Destroy()
partclone.Part.Folder.Right:Destroy()
elseif side2pic == 2 then
if Right then
local partclone2 = game.Lighting.PartOfMap:Clone()
wait()
partclone2.Part.Anchored = true
partclone2.Part.Size = Vector3.new(15.86, math.random(0.05,3), 19.21)
partclone2.Parent = workspace.Map
partclone2.Part.Position = script.Parent.Position + Vector3.new(-15.881,0,0)
Right:Destroy()
partclone2.Part.Folder.Left:Destroy()
elseif side2pic == 3 then
if Up then
local partclone3 = game.Lighting.PartOfMap:Clone()
wait()
partclone3.Part.Anchored = true
partclone3.Part.Size = Vector3.new(15.86, math.random(0.05,3), 19.21)
partclone3.Parent = workspace.Map
partclone3.Part.Position = script.Parent.Position + Vector3.new(0,0,19.095)
Up:Destroy()
partclone3.Part.Folder.Down:Destroy()
elseif side2pic == 4 then
if Down then
local partclone4 = game.Lighting.PartOfMap:Clone()
wait()
partclone4.Part.Anchored = true
partclone4.Part.Size = Vector3.new(15.86, math.random(0.05,3), 19.21)
partclone4.Parent = workspace.Map
partclone4.Part.Position = script.Parent.Position + Vector3.new(0,0,-19.095)
Down:Destroy()
partclone4.Part.Folder.Up:Destroy()
else
script.Disabled = true
end
end
end
end
end
end
end
it only spawns parts that go left, and doesn't spawn in other directions

2 comments
:O NO WAY THEIR ARE TWO BOSSAY'S
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