I have this code:
local Camera = game.Workspace.CurrentCamera
local part = script.Part
game:GetService('RunService').RenderStepped:connect(function()
part.Parent = Camera
part.CFrame = Camera.CoordinateFrame * CFrame.new(0,-2,-2)
end)
Which puts a part in the screen so it sticks blah blah, and I want to rotate it so it's pointing at the mouse, because as of the code it just is pointing horizontally off the screen. What would I do for that?

1 comment
here is a working example https://scriptinghelpers.org/questions/31165/bullet-shoots-only-in-one-direction#34384