I made this script which would folloe the cursor and shoot a projectile, however the projectile shoots in only 1 direction, help
Part = game.Workspace.Part
player = game.Players.LocalPlayer
mouse = player:GetMouse()
local prev_mouse_hit
mouse.Button1Up:connect(function()
end)
mouse.Button1Down:connect(function()
Bullet = Instance.new("Part",workspace)
game.Debris:AddItem(Bullet,3)
Bullet.CFrame = CFrame.new(Part.Position,mouse.Origin.p)
Bullet.Rotation = Vector3.new(Part.Rotation)
Bullet.CanCollide = false
Bullet.Transparency = 0.5
Bullet.BrickColor = BrickColor.new("Bright orange")
Bullet.Size = Vector3.new(2,2,2)
Velo = Instance.new("BodyVelocity",Bullet)
Part.Velocity = Part.CFrame.lookVector*100
Velo.maxForce = Vector3.new(math.huge,math.huge,math.huge)
wait(0.25)
end)
mouse.Move:connect(function()
if mouse.Hit.p ~= prev_mouse_hit then
mouse.TargetFilter = Part
Part.CFrame = CFrame.new(Part.Position,Vector3.new(mouse.Hit.p.x,1,mouse.Hit.p.z))
prev_mouse_hit = mouse.Hit.p
end
end)
