local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(key)
if key == "p" then
local RinkakuModel = game.ReplicatedStorage.WorkspaceRinkakuModel:Clone() --Assuming the model is now in ReplicatedStorage
local primary_part = RinkakuModel.Primary -- Since this is used a lot, let's store it in a temporary variable
RinkakuModel.PrimaryPart = primary_part
local w = Instance.new('Weld')
w.Part0 = primary_part
w.Part1 = Player.Character.Torso
w.C0 = CFrame.new(0, 10, 0)
w.Parent = primary_part
primary_part.Anchored = true -- Not sure if you still need to anchor it, if not you can leave it out.
for index = 1, 15 do
local part = RinkakuModel["Part" .. index] -- This will generate Part1 till Part15
local weld = Instance.new("Weld")
weld.Part0 = primary_part
weld.Part1 = part
weld.C1 = part.CFrame:toObjectSpace(primary_part.CFrame)
weld.Parent = primary_part
part.Anchored = true -- Same here with the anchoring
return weld
end
RinkakuModel:SetPrimaryPartCFrame(Player.Character.Torso.CFrame * CFrame.new(0, 10, 0))-- It's probably a good idea to use SetPrimaryPartCFrame before parenting it.
RinkakuModel.Parent = workspace
RinkakuModel:MakeJoints()-- You don't need to use MakeJoints because you did that manually
RinkakuModel.Name = Player.Name
end
end)
It should copy the model from replicated storage and weld its primary part onto my torso along with the other 15 parts in the model. However it isn't doing that and the output isn't saying anything either. This is a local script in starterpack, please help.

5 comments
Can you PM a link to the model of this script and the RinkakuModel? Testing with welds requires actually being able to test the welds.
Unfortunately no nothing appears whatsoever and I cant PM you it because of your privacy settings so here: http://www.roblox.com/WorkspaceRinkakuModel-item?id=231758963
What? http://puu.sh/gVd7m/7c3c4b2453.png (Also, sorry for the lack of reply, my Notifications aren't updating properly.
Please check https://scriptinghelpers.org/questions/16112/help-me-move-with-my-model#19350 again.
return weldis a mistake. Also, either switch Part0 and Part1 ofw, or invert w.C0; although you need to change that anyway to get it in the right position. I also recommend you set CanCollide to false for the parts in the model. Good luck.Thanks.