local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(key)
if key == "p" then
local RinkakuModel = game.ReplicatedStorage.WorkspaceRinkakuModel:Clone() --Assuming the model is now in ReplicatedStorage
game.ReplicatedStorage.WorkspaceRinkakuModel.PrimaryPart = game.ReplicatedStorage.WorkspaceRinkakuModel.Primary
local w = Instance.new('Weld')
w.Part0 = RinkakuModel.PrimaryPart
w.Part1 = Player.Character.Torso
w.Parent = RinkakuModel.PrimaryPart
w.C0 = CFrame.new(0, 10, 0)*CFrame.new(0, 0, 0)
local w1 = Instance.new('Weld')
w1.Part0 = RinkakuModel.PrimaryPart
w1.Part1 = RinkakuModel.Part1
w.Parent = RinkakuModel.PrimaryPart
local w2 = Instance.new('Weld')
w2.Part0 = RinkakuModel.PrimaryPart
w2.Part1 = RinkakuModel.Part2
w2.Parent = RinkakuModel.PrimaryPart
local w3 = Instance.new('Weld')
w3.Part0 = RinkakuModel.PrimaryPart
w3.Part1 = RinkakuModel.Part3
w3.Parent = RinkakuModel.PrimaryPart
local w4 = Instance.new('Weld')
w4.Part0 = RinkakuModel.PrimaryPart
w4.Part1 = RinkakuModel.Part4
w4.Parent = RinkakuModel.PrimaryPart
local w5 = Instance.new('Weld')
w5.Part0 = RinkakuModel.PrimaryPart
w5.Part1 = RinkakuModel.Part5
w5.Parent = RinkakuModel.PrimaryPart
local w15 = Instance.new('Weld')
w15.Part0 = RinkakuModel.PrimaryPart
w15.Part1 = RinkakuModel.Part6
w15.Parent = RinkakuModel.PrimaryPart
local w6 = Instance.new('Weld')
w6.Part0 = RinkakuModel.PrimaryPart
w6.Part1 = RinkakuModel.Part7
w6.Parent = RinkakuModel.PrimaryPart
local w7 = Instance.new('Weld')
w7.Part0 = RinkakuModel.PrimaryPart
w7.Part1 = RinkakuModel.Part8
w7.Parent = RinkakuModel.PrimaryPart
local w8 = Instance.new('Weld')
w8.Part0 = RinkakuModel.PrimaryPart
w8.Part1 = RinkakuModel.Part9
w8.Parent = RinkakuModel.PrimaryPart
local w9 = Instance.new('Weld')
w9.Part0 = RinkakuModel.PrimaryPart
w9.Part1 = RinkakuModel.Part10
w9.Parent = RinkakuModel.PrimaryPart
local w10 = Instance.new('Weld')
w10.Part0 = RinkakuModel.PrimaryPart
w10.Part1 = RinkakuModel.Part11
w10.Parent = RinkakuModel.PrimaryPart
local w11 = Instance.new('Weld')
w11.Part0 = RinkakuModel.PrimaryPart
w11.Part1 = RinkakuModel.Part12
w11.Parent = RinkakuModel.PrimaryPart
local w12 = Instance.new('Weld')
w12.Part0 = RinkakuModel.PrimaryPart
w12.Part1 = RinkakuModel.Part13
w12.Parent = RinkakuModel.PrimaryPart
local w13 = Instance.new('Weld')
w13.Part0 = RinkakuModel.PrimaryPart
w13.Part1 = RinkakuModel.Part14
w13.Parent = RinkakuModel.PrimaryPart
local w14 = Instance.new('Weld')
w14.Part0 = RinkakuModel.PrimaryPart
w14.Part1 = RinkakuModel.Part15
w14.Parent = RinkakuModel.PrimaryPart
RinkakuModel.Part1.Anchored = true
RinkakuModel.Part2.Anchored = true
RinkakuModel.Part3.Anchored = true
RinkakuModel.Part4.Anchored = true
RinkakuModel.Part5.Anchored = true
RinkakuModel.Part6.Anchored = true
RinkakuModel.Part7.Anchored = true
RinkakuModel.Part8.Anchored = true
RinkakuModel.Part9.Anchored = true
RinkakuModel.Part10.Anchored = true
RinkakuModel.Part11.Anchored = true
RinkakuModel.Part12.Anchored = true
RinkakuModel.Part13.Anchored = true
RinkakuModel.Part14.Anchored = true
RinkakuModel.Part15.Anchored = true
RinkakuModel.Primary.Anchored = true
RinkakuModel.Parent = workspace
RinkakuModel:SetPrimaryPartCFrame(Player.Character.Torso.CFrame*CFrame.new(0, 0, 0))
game.ReplicatedStorage.WorkspaceRinkakuModel:MakeJoints()
RinkakuModel:MakeJoints()
RinkakuModel.Name = Player.Name
end
end)
All those are the parts inside RinkakuModel I need to They are welded to the PrimaryPart however they only stay in the right position if they are all anchored but when they are anchored I can not move with it. Could you help me keep it in the right position without having to anchor it?
For an example of what I'm trying to say go here:

1 comment
Press P