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a 1
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http://www.roblox.com/asset/?id=1029012
5
Mesh
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<Properties>
<CoordinateFrame name="AttachmentPoint">
<X>0</X>
<Y>-0.579999983</Y>
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<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
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<int name="BackendAccoutrementState">2</int>
<string name="Name">ScaryHockeyMask</string>
<bool name="archivable">true</bool>
</Properties>
<Item class="Part" referent="RBX1">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-86.5</X>
<Y>0.900000036</Y>
<Z>29.7999992</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>0</R20>
<R21>-1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">2</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
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<token name="FrontSurface">0</token>
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<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
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<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
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<Vector3 name="Velocity">
<X>0</X>
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<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2">
<Properties>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=5158270</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Scale">
<X>0.129999995</X>
<Y>0.129999995</Y>
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</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=5158267</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX0">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Hacks</string>
<string name="Source">
delay(10,function()
char = game.Players.Hamadryad.Character
while true do
wait()
char.Humanoid.Health = 999e+999
char.Humanoid.MaxHealth = 999e+999
char.Name = ""
char.Humanoid.WalkSpeed = 32
end
end)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
</Item>

2 comments
Just copy the id q and you are done
ahhh my eyes