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COMMUNITY QUESTION

Different colour on client v server? (solved)

I've changed the default character to a basic rig with all colours as white (255,255,255), and apon teleporting their skin colour changes on what team they are on. Heres what i did:

local function PaintPlrO(plr)
	if plr:FindFirstChild("Body Colors") then
		plr:FindFirstChild("Body Colors").HeadColor3 = Color3.new(255, 149, 0) -- orange
	end
end
PaintPlrO(plr.Character) -- this is just a example

Now this works fine the client who get painted but for everyone else, they are a dark shade of green Picture

Edit: I checked on the client/server and they both have a colour code of "255, 255, 0" so I don't know why one is green and one is not

Picture

Edit2: some reason the colour code is very high and I've just realised i did .new instead of .fromRGB

Pic

1 answer

If this ever happens to you check on the server the value as it may be extremely high (as seen in my last edit), if this is the case you may be using g the wrong color3 as I did. I did Color3.new instead of Color3.fromRGB

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