Hi scripters, I've been wanting to weld a knife on the back of my character for a long time now so today I actually tried to do this however im still finding out what the proper rotation of the knife would be and how would I adjust the CFrame so it's on the back of my character and not in my character...
Here what I have right now: https://imgur.com/a/mVNrkvi
What I want: https://imgur.com/a/s5KYD82
Heres the code:
local melee = game.Workspace.Weapons[PLAYER_KNIFE.Name]:Clone()
melee.Parent = game.Players.LocalPlayer.Character
melee.CFrame = game.Players.LocalPlayer.Character.UpperTorso.CFrame * CFrame.Angles(0,math.pi,0)
local weldconstraint = Instance.new("WeldConstraint")
weldconstraint.Part0 = game.Players.LocalPlayer.Character.UpperTorso
weldconstraint.Part1 = melee
weldconstraint.Parent = melee
--[[
| this is where the issue is..
V
--]]
melee.Rotation = Vector3.new(45,45,0)
melee.CFrame = CFrame.new(1,0,0)
