I'm trying to make it so when a player joins the game, then they are assigned a random part.
When a player leaves, their assigned part isn't assigned and can be assigned to upcoming joiners.
game:GetService("Players").PlayerAdded:Connect(function(Player)
for i,v in pairs (game:GetService("Workspace").HouseSlots:GetChildren()) do
v.Owner.Value = Player.Name
v.OwnerGui.TextLabel.Text = v.Owner.Value
end
end)
