so how can i make it so tool animations and attacks only work when you are holding the tool UserInputService.InputBegan:Connect(function(Input, IsTyping) if IsTyping then return end ^^^ only work when you are typing but when im just pressing attacks still play
-- E attack
local plr = game.Players.LocalPlayer
local Player = game.Players.LocalPlayer
local Character = Player.Character or script.Parent
local Humanoid = Character.Humanoid
local UserInputService = game:GetService("UserInputService")
local AnimationID = 'rbxassetid://4913950465'
local key = 'E'
local debounce = true
UserInputService.InputBegan:Connect(function(Input, IsTyping)
if IsTyping then return end
if Input.KeyCode == Enum.KeyCode[key] and debounce == true then
debounce = false
local Animation = Instance.new("Animation")
Animation.AnimationId = AnimationID
local LoadAnimation = Humanoid:LoadAnimation(Animation)
LoadAnimation:play()
local Tool = script.Parent
local Blade = Tool:WaitForChild("Blade")
local Trail = Blade:WaitForChild("Trail")
Trail.Enabled = true
local player = game:GetService("Players").LocalPlayer
local Character = player.Character or player.CharacterAdded:Wait()
local RootPart = Character.HumanoidRootPart
plr.Character.Humanoid.WalkSpeed = 0
local BV = Instance.new("BodyVelocity")
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BV.Velocity = RootPart.CFrame.lookVector.Unit * 10
BV.Parent = RootPart
wait(1.3)
Trail.Enabled = false
BV:Destroy()
debounce = true
plr.Character.Humanoid.WalkSpeed = 16
wait(2)
end
end)
