So I want to use the :Lerp() function on integers without having to use the formula b-a + ((b-a) * t) every. Single. Time.
Notice how Vector3 and CFrame have a :Lerp() function? Here is what I mean:
StartVector:Lerp(EndVector,DeltaTime)
StartCFrame:Lerp(EndCFrame,DeltaTime)
Heck, even Color3 has it:
StartColor3:Lerp(EndColor3,DeltaTime)
But when I put this in the command line:
print((1):Lerp(2,0.5))
It returns this error: print((1):Lerp(2,0.5)):1: attempt to index number with 'Lerp'
Look, I know floats and numbers and stuff are different to Vector3, CFrame and Color3. But it would make life a LOT easier if there was a built in linear interpolation for numbers. If there are any answers let me know.
