I've been looking into perlin noise recently and I'm trying to replicate it (within a 2d space) in Roblox. I've been very successful but I can't use octaves efficiently from what I've found. In processing there's a function called noiseDetail that somewhat (seeds?) the noise function to provide more detailed results when the noise function is called. So is there something like this in Roblox or do I have to add the octaves myself? I don't really have a great understanding of perlin noise so any help will be appreciated. Thanks in advance :)
i can provide any information you may need to help answer the question
(noiseDetail: https://processing.org/reference/noiseDetail_.html)

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I'm afraid I'm already using math.noise(). The function I'm looking for makes math.noise() return more detailed data. Thanks though