Hello. For some reason, whenever I use this code
gui.Frame.Frame.guard.MouseButton1Click:Connect(function()
local pristea = game.Teams.Prisoners:GetDescendants()
local pristeam = #pristea
local guartea = game.Teams.Officers:GetDescendants()
local guarteam = #guartea
if pristeam == guarteam then
print(pristeam - guarteam)
print(guarteam - pristeam)
remote:FireServer("Officer")
elseif guarteam > pristeam then
game.StarterGui:SetCore("SendNotification", {
Title = "Team unbalance";
Text = "You'll need to stay on your team until it fixes. Sorry!";
Icon = "rbxassetid://4911872280";
Duration = 10;
})
end
end)
Nothing seems to happen. It doesn't prevent me from joining if I have an unbalance and it doesn't error. Printing it doesn't do anything. Can someone rewrite this line
if pristeam == guarteam then
to prevent it from allowing me to join if it isn't balanced?
