I don't know how to make a top down shooter camera, and the tutorials I've found don't help with controlling the camera with your mouse.
How do I make a top down shooting camera?
I don't know how to make a top down shooter camera, and the tutorials I've found don't help with controlling the camera with your mouse.
How do I make a top down shooting camera?
-- Place into StarterPlayerScripts as a LocalScript --
local Player = game:GetService("Players").LocalPlayer
local Character
local Humanoid
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
-- Configurable Settings
local Dampening = 1000 -- Higher number makes it take longer to reach its destination
local Power = 10000 -- Higher number means more power
local MaxForce = Vector3.new(4000, 4000, 4000) -- Max amount of power that can be applied on each axis
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function OnCharacterAdded(AddedCharacter)
if AddedCharacter == nil then
repeat wait() until AddedCharacter ~= nil
end
if AddedCharacter.Parent == nil then
repeat wait() until AddedCharacter.Parent ~= nil
end
if AddedCharacter ~= nil and AddedCharacter.Parent ~= nil then
Character = AddedCharacter
Humanoid = Character:WaitForChild("Humanoid")
Camera.CameraType = Enum.CameraType.Scriptable
CreateCameraPositionPart()
RunService:BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value, UpdateCameraPosition)
end
end
function UpdateCameraPosition()
Character.CameraPositionPart.BodyPosition.Position = Character.PrimaryPart.Position + Vector3.new(-1, 25, 0)
Camera.CFrame = CFrame.new(Character.CameraPositionPart.Position, Character.CameraPositionPart.Position - Vector3.new(-1, 25, 0))
end
function CreateCameraPositionPart()
local CameraPositionPart = Instance.new("Part")
CameraPositionPart.CanCollide = false
CameraPositionPart.Transparency = 1
CameraPositionPart.Name = "CameraPositionPart"
CameraPositionPart.Parent = Character
local CameraBodyPosition = Instance.new("BodyPosition")
CameraBodyPosition.D = Dampening
CameraBodyPosition.P = Power
CameraBodyPosition.MaxForce = MaxForce
CameraBodyPosition.Parent = CameraPositionPart
return
end
Player.CharacterAdded:Connect(OnCharacterAdded)
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