Hello, I've been working on my simulator for a while and I got this error:
14:59:05.767 - ServerScriptService.Script:95: Expected ')' (to close '(' at line 68), got 'Players'
The script is inside ServerScriptService, and the Modules folder and InstanceCreator is inside ReplicatedStorage. The Prefabs are not spawning and my leaderstats doesn't save why? Please help
SCRIPT:
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local SS = game:GetService("ServerStorage")
local DSS = game:GetService("DataStoreService")
local RunService = game:GetService("RunService")
local ReplicatedModules = RS:WaitForChild("Modules")
local InsCreator = require(ReplicatedModules.InstanceCreator)
local DataStore = DSS:GetDataStore("Test")
function GetRandomCFrame(Part,NewPart)
local X, Z = Part.Size.X/2,Part.Size.Z/2
local RX,RZ = math.random(-X,X),math.random(-Z,Z)
return Part.CFrame * CFrame.new(RX, {Part.Position.Y + NewPart.Size.Y + 0.3},RZ)
end
local function PlayerAdded(plr)
local leaderstats = InsCreator.create("Folder", {Name = "leaderstats", Parent = plr})
local Tubes = InsCreator.create("IntValue", {Name = "Tubes", Value = 0})
local CURP = InsCreator.create("StringValue", {Name = "CURP", Value = 0})
local Rebirths = InsCreator.create("StringValue", {Name = "Rebirths", Value = 0})
local key = string.format("$s's data",plr.UserId)
local success, err = pcall(function()
local save = DataStore:GetAsync(key)
if save then
Tubes.Value = save[1]
CURP.Value = save[2]
Rebirths.Value = save[3]
end
end)
if success then
print(string.format("loaded $s's data",plr.Name))
elseif err then
warn(err)
end
leaderstats.Parent = plr
Tubes.Parent = leaderstats
CURP.Parent = leaderstats
Rebirths.Parent = leaderstats
end
local function PlayerRemoving(plr)
local key = string.format("$s's data",plr.UserId)
local ls = plr.leaderstats
local success, err = pcall(function()
DataStore:SetAsync(key,{ls.Tubes.Value, ls.CURP.Value, ls.Rebirths.Value})
end)
if success then
print(string.format("saved $s's data",plr.Name))
elseif err then
warn(err)
end
end
for a, biome in pairs(workspace:WaitForChild("Bioms"):GetChildren()) do
spawn(function()
RunService.Heartbeat:Connect(function()
for i, tube in pairs(biome.Tubes:GetChildren()) do
tube.CFrame = tube.CFrame * CFrame.fromEulerAnglesXYZ(0.02,0.02,0.02)
end
end)
while true do
if biome.Settings.MaxTubes.Value > #biome.Tubes:GetChildren() then
local TubesToClone = biome.Settings.Tubes:Getchildren()
local SelectedTubes = TubesToClone[math.random(1,#TubesToClone)]
local NewTube = SS.Prefabs:FindFirstChild(SelectedTubes.Name):Clone()
local Amount = math.random(math.floor(NewTube.Value.Value/1.25),math.floor(NewTube.Value.Value*1.25))
NewTube.CFrame = GetRandomCFrame(biome.Baseplate,NewTube)
NewTube:WaitForChild("TubeValueGUI").Value.Text = Amount
NewTube.Parent = biome.Tubes
end
end
end
Players.PlayerAdded:Connect(PlayerAdded)
Players.PlayerRemoving:Connect(PlayerRemoving)
I would like lots of helps thanks!

19 comments
But where in that line 92?
Where you put the "Players.PlayerAdded:Connect(PlayerAdded" at the end of the script you missed a ')' at the end of the event, put a ')' there and it should solve it.
He gave the correct version of ur error
And I putted that ')' in the end and the "Players" have red lined means it has some error stuff
15:18:15.805 - ServerScriptService.Script:92: Expected ')' (to close '(' at line 68), got 'Players' - It still doing this
Oh, you missed an ')' aswell at line 68 where you have "spawn(function()" supposed to be "spawn(function())" I believe. try that and see if it works.
It makes it red lined
Yeah, I was wrong. I'll keep looking at the script.
You're missing an "end)" at line 74, add an "end)" there and see if it works.
Alright imma check that out
It's good but the thing is this: 15:32:52.911 - Tubes is not a valid member of Folder 15:32:52.912 - Stack Begin 15:32:52.912 - Script 'ServerScriptService.Script', Line 70 15:32:52.913 - Stack End
Well, that's a separate issue, did you miss-name "Biomes" with "Bioms" at line 67? If not then the location is wrong.
I fixed the "Biomes" It was "Bioms" and made it this line to : for a, biome in pairs(workspace:WaitForChild("Biomes"):GetChildren()) do
But It still doesn't work, Can I friend you on discord? because I may have to send you screenshots, If yes please send me your discord.
You can download Gyazo to take screenshots and it'll make a link for you to send it to me through here.
alright, here: https://gyazo.com/d84a6e59ecbe8ef7b55ef68cdef47e44 | https://gyazo.com/ec9b45e787584fb7d4fd0f66b0481f72
Well, looking at the first screenshot, Tubes isn't in Biomes, it's in Settings, wouldn't you need to do Biomes.Settings.Tubes:GetChildren() on line 70? If that doesn't help then I'd suggest creating another Question with this issue.
It now says Settings is not a valid member of folder
I'd suggest you create another Question with this issue.