Here is what I did but it failed to work. (I'm very new to scripting, I'm sorry.)
local Tool = Script.Tool
local canDamage = true
Tool.Equipped:Connect(function()
local Wield = Tool.Parent.Humanoid:LoadAnimation(script.WieldAnimation)
local Lunge = Tool.Parent.Humanoid:LoadAnimation(script.LungeAnimation)
local Slash = Tool.Parent.Humanoid:LoadAnimation(script.SlashAnimation)
Wield:Play()
end)
Tool.Activated:Connect(function()
local Wield = Tool.Parent.Humanoid:LoadAnimation(script.WieldAnimation)
local Lunge = Tool.Parent.Humanoid:LoadAnimation(script.LungeAnimation)
local Slash = Tool.Parent.Humanoid:LoadAnimation(script.SlashAnimation)
Wield:Stop()
Lunge:Play()
end)
Tool.Deactivated:Connect(function()
local Wield = Tool.Parent.Humanoid:LoadAnimation(script.WieldAnimation)
local Lunge = Tool.Parent.Humanoid:LoadAnimation(script.LungeAnimation)
local Slash = Tool.Parent.Humanoid:LoadAnimation(script.SlashAnimation)
Lunge:Stop()
Slash:Play()
end)

2 comments
whats the error that it gives
non of the animations run