I'm trying to move a sheathed sword that I welded to the players torso but when I try it doesn't move?
local sheathe = sheathedSword:FindFirstChild("Sheathe")
sheathe.CFrame = char.Torso.CFrame
sheathe.CFrame:ToObjectSpace(char.Torso.CFrame - Vector3.new(0, 5, 0)
sheathe.CFrame = sheathe.CFrame * CFrame.Angles(math.rad(-70.33), math.rad(0), math.rad(-90))
createWeldConstraint(char.Torso, sheathe)

2 comments
I tried just using the part CFrame before but when I create the sheathe model it ends up in different places depending on which direction im facing
try playing around with the order of the part0 and part1 properties of the weld and use C0 and C1