Hello all(First Post), I'm currently making a simple game that has Matchmaking system with MMR. I've currently run into this problem of where everything works, but trying to teleport players that have been matched with each other doesn't work. What can I do to call the Players that are in the table, to be teleported? [Line 95]

--Locals
local TeleportService = game:GetService("TeleportService")
local PrimaryMap = script.Parent.Primary.Value
local Place = PrimaryMap --Number Value for the current place ID rotation
MMRData = game:GetService("DataStoreService"):GetDataStore("MMR")
UpdateRate = 3 --Rate at which the Queue is updated
debugmode = true
local ModuleScript = script:WaitForChild("ModuleScript")
local _M = require(ModuleScript) --Req'd
function debugPrint(msg) --Helping with bugs (EH)
	if debugmode then
		print("DB= "..msg)
	end
end
function game.ReplicatedStorage.ReqInfo.OnServerInvoke(player)
	--Giving the Primary
	local PrimaryMap = script.Parent.Primary.Value
	return PrimaryMap
end

local PlayersInQueue = {}
local JoinQueueQueue = {}
--Default Player Data
function game.ReplicatedStorage.JoinQueue.OnServerInvoke(Player)
	local PlayerData = 
	{
	PlayerName = "";
	MMR = 0;
	Range = 50;
	Matched = false; --Setting to false so player doesn't get Matched when joining
	
	}
	PlayerData["MMR"] = 0--MMRData:GetAsync(tostring(Player.userId))
	PlayerData["PlayerName"] = Player.Name
	table.insert(JoinQueueQueue,1,PlayerData)
	return true
end
local Matches = {}
while true do
	print("Matchmaking tick"..UpdateRate)
	local function CreateMatch(FirstPlayer)
		print("Creating New Match")
		local NewMatch = {}
		NewMatch["Average"] = FirstPlayer["MMR"]
		debugPrint("Average set for new match = "..tostring(FirstPlayer["MMR"]))
		NewMatch["Range"] = 50
		FirstPlayer["Matched"] = true
		table.insert(NewMatch,1,FirstPlayer)
		table.insert(Matches,1,NewMatch)
		end
	wait(UpdateRate)
	print("Players in JoinQueueQueue = "..#JoinQueueQueue)
	if #JoinQueueQueue > 0 then
		for i=1, #JoinQueueQueue do
			print("Transfered "..JoinQueueQueue[i]["PlayerName"].."into the player Queue")
			print("Index = "..tostring(i))
			table.insert(PlayersInQueue,1,JoinQueueQueue[i])
			JoinQueueQueue[i] = nil
			end
			end
			print("PlayersInQueue = "..#PlayersInQueue)
			if #PlayersInQueue > 0 then
				for i=1, #PlayersInQueue do
					debugPrint("Scanning players "..PlayersInQueue[i]["PlayerName"])
			if PlayersInQueue[i]["Matched"] == false then
				debugPrint("Matched = true")
				if #Matches~= 0 then
					print("Matches~= 0")
					for i_2=1,#Matches do
						print("Matches ~= 0 =")
						local Diff = Matches[i_2]["Average"] - PlayersInQueue[i]["MMR"]
						if Diff < 0 then
							Diff = Diff * -1
						end
						if Matches[i_2]["Range"] >= Diff then
							--Should be In Range of Match
							print("Player is in range of the match")
							table.insert(Matches[i_2],1,PlayersInQueue[i])
							break
						end
					end
				else
						print("No matches exist, let's make one!")
						CreateMatch(PlayersInQueue[i])
				end
				end
				end
				end
	print("Amount of Matches = "..#Matches)
	if #Matches > 0 then
		for i=1, #Matches do
			Matches[i]["Range"] = Matches[i]["Range"] + 2
			if #Matches[i] == 10 then
				print("Match Made! TP time bois")
				TeleportService:Teleport(Place, )--Current Issue of how to call the players Matched
			end
		end
	end
	end