if game.Lighting.WR.Minigames.Silo.Parent == game.Workspace.CurrentMinigame then
local v = 1
for i, players in pairs(game.Players:GetChildren()) do
players.Character.HumanoidRootPart.CFrame = game.Workspace.GroupOfSpawnsSilo[v].CFrame
v = v + 1
end
elseif game.Lighting.WR.Minigames.Swordfight.Parent == game.Workspace.CurrentMinigame then
local v = 1
for i, players in pairs(game.Players:GetChildren()) do
players.Character.HumanoidRootPart.CFrame = game.Workspace.GroupOfSpawnsSword[v].CFrame
v = v + 1
end
end
Basically I have a minigame randomizer,
function ChooseWinnerRound()
local minigames = game.Lighting.WR.Minigames:GetChildren()
local randomnumber = math.random(1, #minigames)
local chosenminigame = minigames[randomnumber]
chosenminigame:Clone().Parent = game.Workspace.CurrentMinigame
end
and the first script is my issue, the script is basically suppose to check to see which one of the minigames got cloned into the folder, and then whichever minigame got chosen, it would teleport you to the groupofspawns for the minigame. but its not teleporting me! Help!!!
