I tried changing Torso to UpperTorso where it was needed, but that didn't seem to work. So how do I change that the Mob will Follow R15 Characters instead of R6?
local Module = require(Game.ServerScriptService.MobFunctions)
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
local Debounce = false
local OrigPos = script.Parent.Torso.Position
LinkedSword = nil
TicksUntilWander = 0
script.Parent.Name = script.Parent.SETTINGS.MobName.Value .. " [" .. script.Parent.SETTINGS.Lvl.Value.. "]"
script.Parent.Human.Health = script.Parent.Human.MaxHealth
--Damage on hit.
function DamagePlayer(Hit)
if Hit.Parent:FindFirstChild("Humanoid") ~= nil and script.Parent.Human.Health > 0 then
if Debounce == false then
Debounce = true
Module.AttackPlayer(script.Parent, Hit.Parent:FindFirstChild("Humanoid"), script.Parent.SETTINGS.MinDmg.Value, script.Parent.SETTINGS.MaxDmg.Value, script.Parent.SETTINGS.HitChance.Value, script.Parent.SETTINGS.CritChance.Value, script.Parent.SETTINGS.CritMagnitude.Value)
wait(script.Parent.SETTINGS.CooldownMagnitude.Value/100)
Debounce = false
--else print("Debouncing")
end
else
return false
end
end
function RegisterTool(tool)
if tool:IsA("Tool") then
LinkedSword = tool
LinkedSword.Handle.Touched:connect(DamagePlayer)
end
end
larm.Touched:connect(DamagePlayer)
rarm.Touched:connect(DamagePlayer)
script.Parent.ChildAdded:connect(RegisterTool)
--XP and Gold on death.
function Died()
local tag = script.Parent.Human:FindFirstChild("creator")
if tag ~= nil then
if tag.Value ~= nil then
local Leaderstats = tag.Value:FindFirstChild("leaderstats")
if script.Parent.SETTINGS:FindFirstChild("XP") ~= nil and script.Parent.SETTINGS:FindFirstChild("Gold") ~= nil then
Module.AddStats(Leaderstats, script.Parent.SETTINGS.XP.Value, script.Parent.SETTINGS.Gold.Value)
else
print("Can't find XP and Gold!")
end
end
end
if script.Parent:FindFirstChild("Model") ~= nil then
if script.Parent.Model:FindFirstChild("Part") ~= nil then
script.Parent.Model:Destroy()
end
end
end
script.Parent.Human.Died:connect(Died)
--Spawn initial part for purpose of returning. The purpose of this is to fix the wander as they move in straight line unintentionally.
if script.Parent:FindFirstChild("Model") == nil then
model = Instance.new("Model", script.Parent)
part = Instance.new("Part", model)
part.Anchored = true
part.CanCollide = false
part.Transparency = 1
part.Position = OrigPos
end
--Follow
function findNearestTorso(pos)
local list = Game.Workspace:GetChildren()
local torso = nil
local dist = script.Parent.SETTINGS.ChaseRange.Value
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:FindFirstChild("Torso")
human = temp2:FindFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and (script.Parent.Torso.Position - OrigPos).magnitude <= script.Parent.SETTINGS.ChaseDistance.Value then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait(0.2)
--Chase
local target = findNearestTorso(script.Parent.Torso.Position)
if target ~= nil then
script.Parent.Human:MoveTo(target.Position, target)
end
--Wander
if TicksUntilWander > 0 then
TicksUntilWander = TicksUntilWander - 1
else
TicksUntilWander = math.random(10, 25)
if target == nil then
if script.Parent:FindFirstChild("Model") ~= nil then
script.Parent.Human:MoveTo(Vector3.new(OrigPos.X + math.random(-script.Parent.SETTINGS.WanderRadius.Value, script.Parent.SETTINGS.WanderRadius.Value), OrigPos.Y, OrigPos.Z + math.random(-script.Parent.SETTINGS.WanderRadius.Value, script.Parent.SETTINGS.WanderRadius.Value)), script.Parent.Model:FindFirstChild("Part"))
end
end
end
end

2 comments
What do you mean by "the Mob will Follow R15 Character instead of R6"? Do you mean the mob only follows players that have R15 avatars and for the ones that have R6, not?
When I change the avatartype on my server to "R15" the mobs won't follow my Character. If it's R6 it will follow me, that's my problem.