In some points of my game, it's problematic when players bump into each other when trying to solve fast-paced minigames. I tried this, but it didn't quite work, and something tells me it's not this simple.
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(char)
for _,v in pairs(char:GetChildren()) do
if v:IsA('Part') then
v.CanCollide = false
end
end
end)
end)
