I'm trying to make it so the text on a GUI will change when it is a certain time of day in roblox. I have it set up so there is a StringValue in ReplicatedStorage named "StatusValue". Then I have a text label in a gui on Roblox named "TaskName" there is a script in TaskName that makes it so the Text reads whatever the value of StatusValue is. Finally there is a script in ServerScriptService which i have set to change the Value of StatusValue during certain times of day. But for some reason when i test it out the StatusValue does not change and so forth my GUI does not function as intended. Here is the ServerScriptService script I am using. I can't figure out whats wrong with it. Help will be much appreciated. Thank you!
local replicatedstorage = game:GetService("ReplicatedStorage")
local status = replicatedstorage:WaitForChild("StatusValue")
local l = game.Lighting:GetMinutesAfterMidnight()
if l<6 or l>6.5 then
status.Value = "Wake Up Call"
end
if l<6.5 or l>7 then
status.Value = "Breakfast"
end
if l<7 or l>12 then
status.Value = "Free Time"
end
if l<12 or l>19.5 then
status.Value = "Hard Labor"
end
if l<19.5 or l>20 then
status.Value = "Dinner"
end
if l<20 or l>23 then
status.Value = "Free Time"
end
if l<23 or l>6 then
status.Value = "Lights Out"
end
Here is the LocalScript that is supposed to change the TextLabel to the value of the StatusValue
local replicatedstorage = game:GetService("ReplicatedStorage")
local status = replicatedstorage:WaitForChild("StatusValue")
script.Parent.Text = status.Value
status.Changed:connect(function()
script.Parent.Text = status.Value
end)

2 comments
Please also post the LocalScript that reads StatusValue.Value
I added the LocalScript to the post