Stupid question, of course. GUIs are big on computer but small on mobile, I am looking for the solution because searching it up is quite unhelpful.
Thanks, Azure.
Stupid question, of course. GUIs are big on computer but small on mobile, I am looking for the solution because searching it up is quite unhelpful.
Thanks, Azure.
You can change the size manually or automatically. using it manually will take some time but if you want to do it automatically download this plugin https://web.roblox.com/library/1496745047/AutoScale-GUI It will scale the gui automatically for all device.
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If you use the scaling part of the gui sizing, it should scale to that size on other devices and screens. UDim2.new(X Scale, X Offset, Y Scale, Y Offset)
Scale goes 0 through 1. Offset goes from 0 to the # of pixels on a person's screen.
Scale is recommended over Offset, as Offset doesn't scale with different screen sizes, but Scale does.
Is there a certain method to use offset and scaling?
I'm not sure if this is what you're looking for, but it helped me a lot! https://www.youtube.com/watch?v=53Xhim0HUU4#action=share