Sorry for bad english, i have a problem with DataStore2 for saves table.
This is my function inside the DataStore2:
DataStore2.Combine("DATA", "Targhette")
TARGHETTE = {}
-----------------------
local HaLaTarghetta = {}
-----------------------
function PlayerData:AddTarghetta(player,targhetta)
table.insert(HaLaTarghetta[player],targhetta)
local TarghettaStore = DataStore2("Targhette",player)
TarghettaStore:Set(HaLaTarghetta[player])
end
function PlayerData:CheckTarghette(player)
return #HaLaTarghetta[player]
end
function PlayerData:GetTarghetta(player,targhetta)
return HaLaTarghetta[player][targhetta]
end
--------------------------
function PlayerData:SetupTables(player)
local TarghettaStore = DataStore2("Targhette",player)
HaLaTarghetta[player] = TarghettaStore:Get(TARGHETTE)
end
When a player enter inside the game, i setup his table:
game.Players.PlayerAdded:connect(function(player)
PlayerData:SetupTables(player)
end)
When i try to insert a value inside the DataStore2, works correctly.
PlayerData:AddTarghetta(player,"Test")
But, if i try to see if the player have the Object, the PlayerData send to me always "nil" with result.
PlayerData:GetTarghetta(player,"Test")
result -> "nil"
BUT, if i use
PlayerData:CheckTarghette(player)
result -> 1 (Because i have "Test" inside.
How i can check if a player have the Object without "nil"?
(i have try to use
function PlayerData:GetTarghetta(player,targhetta)
if HaLaTarghetta[player][targhetta] then
return true
else
return false
end
end
but the result is always false)
Who can help me? Thank you
