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COMMUNITY QUESTION

how do i make deaths save into the datastore?

slight problem here, trying to make deaths save but they don't, the leaderboard stats do work but deaths just don't save

local datastore = game:GetService("DataStoreService")
local ds1 = datastore:GetDataStore("BrickCountSaveSystem")
local ds2 = datastore:GetDataStore("DeathSaveSystem")




game.Players.PlayerAdded:connect(function(plr)
 local folder = Instance.new("Folder", plr)
 folder.Name = "leaderstats"
 local BrickCount = Instance.new("IntValue", folder)
 BrickCount.Name = "Bricks"
local deathcount = Instance.new("IntValue", folder)
deathcount.Name = "Deaths"

BrickCount.Value = ds1:GetAsync(plr.UserId) or 0
ds1:SetAsync(plr.UserId, BrickCount.Value)

BrickCount.Changed:connect(function()
	ds1:SetAsync(plr.UserId, BrickCount.Value)

deathcount.Value = ds2:GetAsync(plr.UserId) or 0
ds2:SetAsync(plr.UserId, deathcount.Value)

deathcount.Changed:connect(function()
	ds2:SetAsync(plr.UserId, deathcount.Value)
 end)
end)
end)
	
game:GetService("Players").PlayerAdded:connect(function(player)
	player.CharacterAdded:connect(function(character)
		character:WaitForChild("Humanoid").Died:connect(function()
		player.leaderstats.Deaths.Value = player.leaderstats.Deaths.Value + 1 

end)
	end)
		end)	
		
	

thanks

1 comment

0

does the death's count get reset when you leave the game?

1 answer

If the death's count get reset when you leave, i have a solution, try this script. Sorry that this is completely different (I have a script that saves the stats in my game).

local severStorage = game:GetService("ServerStorage")
local DataStore = game:GetService("DataStoreService"):GetDataStore("PlayerSave3")
--------------Stats--------------
game.Players.PlayerAdded:Connect(function(player)
	--------------leaderstats and dataFolder--------------
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player
	
	local dataFolder = Instance.new("Folder")
	dataFolder.Name = player.Name
	dataFolder.Parent = severStorage.RemoteData
	--------------DeathStats--------------
	local deaths = Instance.new("StringValue")
	deaths.Name = "Deaths"
	deaths.Value = DataStore:GetAsync(player.UserId).Deaths or "0"
	deaths.Parent = leaderstats
	
	player.CharacterAdded:Connect(function(char)
		local humanoid = char:FindFirstChild("Humanoid")
		humanoid.Died:Connect(function()
			wait(0.001)
			deaths.Value = deaths.Value + 1
		end)
	end)
end)
--------------SavingTheStats--------------
game.Players.PlayerRemoving:Connect(function(Player)
	DataStore:SetAsync(Player.UserId, {
		["Deaths"] = Player.leaderstats.Deaths.Value;
	})
end)

Hoped This worked :)

2 comments

0

do i put a RemoteData in the ServerStorage or...?

0

oh, just put a script in serverscriptservice

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