I am creating a marching system for my game for roleplay purposes. I have created a marching animation and set the priority to Core but the problem is that it interferes with the default moving animation that the player has. How do I prevent this so the march animation plays and the default walking animation stops and vice versa?
COMMUNITY QUESTION
How can I prevent two animations playing at the same time from conflict?
2 answers
Actually, if you are trying to play an animation, you should set It to a higher priority (such as Action).
In the Animation Editor Plugin, there is an option to disable certain parts, like legs or arms, to discard them from your animation.
1 comment
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Its already been set to Action and I have no idea how to disable body parts but I dont want to do that because i want it to overlap the default walking animation when played.
You may stop all of the playing animation tracks, which can be learnt from here .
However, it is inefficient and bulk. You can use humanoid description .
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3 comments
You could use the same Animation and just change the Id when you want to change Animation
But how would i know what the player's default id is? How do i put that in a script?
Oh I understand your question better now