https://gyazo.com/a8acf04ab08a2a77d69fc985fc51d0fe
function RayTouched(Hit, Position)
if not Hit or not Hit.Parent then
return
end
local character = Hit.Parent
if character:IsA("Hat") then
character = character.Parent
end
if character:IsA("Part") or character:IsA("MeshPart") then --Me Trying
local part = character --Me Trying
local humanoid = part.Parent:FindFirstChild("Humanoid") --Me Trying
if not humanoid then --Me Trying
humanoid = part.Parent.Parent.Parent:FindFirstChild("Humanoid") --Me Trying
end--Me Trying
if humanoid then --Me Trying
character = part.Parent.Parent.Parent --Me Trying
end--Me Trying
end --Me Trying
if character == Character then
return
end
local humanoid = character:FindFirstChild("Humanoid")
local SoundChosen = Sounds.RayHit
if not humanoid or humanoid.Health == 0 then
return
end
local player = Players:GetPlayerFromCharacter(character)
if player and Functions.IsTeamMate(Player, player) then
return
end
Spawn(function()
IconChangeTick = tick()
wait(1)
if (tick() - IconChangeTick) >= 0.95 and ToolEquipped and PlayerMouse then
end
end)
end
This is where is gets the character I've tried to make it so it works, and its still not working.
