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Help with DataStore/other?

Asked by
novipak 70
10 years ago

My DataStore and leaderboard worked perfectly before, except now I added two new IntValues -- ExperienceNeeded(inside Experience value in leaderboard) and MaxLevel (inside Level value in leaderboard). I have attempted to make a system that lets players level up and gain money based on how many points they have. I am getting these errors:

22:33:52.708 - Experience is not a valid member of IntValue 22:33:52.709 - Script 'Workspace.lvlDealer', Line 3 22:33:52.709 - Stack End

22:35:24.233 - Can't parse response 22:35:24.235 - Script 'Workspace.Leaderboard', Line 53 22:35:24.235 - Stack End

(I've put comments on the lines which have errors on them for convenience.)

Leaderboard script:

local levl = game:GetService('DataStoreService'):GetDataStore('Level') 
local EXP = game:GetService('DataStoreService'):GetDataStore('Experience')
local mon = game:GetService('DataStoreService'):GetDataStore('Money')
local pnts = game:GetService('DataStoreService'):GetDataStore('Points')
local expn = game:GetService('DataStoreService'):GetDataStore('ExperienceNeeded')

function load1(plr)  --loads players credits
    return levl:GetAsync(plr.userId) or levl:SetAsync(plr.userId, 1) and 0
end

function load2(plr)  --loads exp function will either set or gets them from last time
    return EXP:GetAsync(plr.userId) or EXP:SetAsync(plr.userId, 0) and 0
end

function load3(plr)  --loads exp function will either set or gets them from last time
    return mon:GetAsync(plr.userId) or mon:SetAsync(plr.userId, 0) and 0
end

function load4(plr)  --loads exp function will either set or gets them from last time
    return pnts:GetAsync(plr.userId) or pnts:SetAsync(plr.userId, 0) and 0
end

function load5(plr)
    return expn:GetAsync(plr.userId) or expn:SetAsync(plr.userId, 83) and 0
end


game.Players.PlayerAdded:connect(function(plr)  --player joins
    local ls = Instance.new("IntValue",plr)
    ls.Name = "leaderstats"
    local lvl = Instance.new('IntValue', ls)
    lvl.Name = 'Level' 
    lvl.Value = load1(plr)
    local ml = Instance.new("IntValue", plr)
    ml.Name = "MaxLevel"                        --changes the value from the load function
    ml.Value = 99
    local xp = Instance.new('IntValue', ls)
    xp.Name = 'Experience'
    xp.Value = load2(plr)
    local en = Instance.new("IntValue", xp)
    en.Name = "ExperienceNeeded"
    en.Value = load5(plr)
    local money = Instance.new("IntValue", ls)
    money.Name = 'Money'
    money.Value = load3(plr)
    local points = Instance.new("IntValue", ls)
    points.Name = 'Points'  --changes the value from the load function
    points.Value = load4(plr)
    while true do
        wait(5)
        levl:UpdateAsync(plr.userId, function() return plr.leaderstats.Level.Value end)
        EXP:UpdateAsync(plr.userId, function() return plr.leaderstats.Experience.Value end)
        mon:UpdateAsync(plr.userId, function() return plr.leaderstats.Money.Value end)
        pnts:UpdateAsync(plr.userId, function() return plr.leaderstats.Points.Value end)
        expn:UpdateAsync(plr.userId, function() return plr.leaderstats.Experience.ExperienceNeeded.Value end)
    end
end)

game.Players.PlayerRemoving:connect(function(plr)  --saves it when player leaves
    levl:UpdateAsync(plr.userId, function() return plr.leaderstats.Level.Value end)
    EXP:UpdateAsync(plr.userId, function() return plr.leaderstats.Experience.Value end)
    mon:UpdateAsync(plr.userId, function() return plr.leaderstats.Money.Value end)
    pnts:UpdateAsync(plr.userId, function() return plr.leaderstats.Points.Value end)
    expn:UpdateAsync(plr.userId, function() return plr.leaderstats.Experience.ExperienceNeeded.Value end)
end)

dealer script (gives experience and money based on how many points you earned during a round):

local gt = game.Workspace.gameRunner.gameTime
local Debounce = false
game.Players.PlayerAdded:connect(function(plr)
    wait(1)
    local p = plr.leaderstats.Points.Value
    local m = plr.leaderstats.Money.Value
    local e = plr.leaderstats.Experience.Value
    if gt.Value == 1 and Debounce == false then
        Debounce = true
        m = m + p/2
        e = e +p
        p = p - p
        wait(1)
        Debounce = false
    end
end)

lvldealer script (awards a level when the exp = expneeded, and makes it so you cant go above level 99):

game.Players.PlayerAdded:connect(function(plr)
    wait(1)
    local e = plr.leaderstats.Experience.Value
    local l = plr.leaderstats.Level.Value
    local ml = plr.MaxLevel.Value
    local en = plr.Experience.ExperienceNeeded.Value

    if e == en then
        l = l+1
        e = e - en
        en = en*1.10409
    end
    if l == ml then
        en = nil
    end
end)

I know there's a lot of code here, but it would mean so much to me if somebody could fix this. I don't know what to do. Thank you :)

1 answer

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1
Answered by 10 years ago

You are doubling variable names. For one you are overwriting the "en" datastore with a new IntValue.

Edit:

local en = game:GetService('DataStoreService'):GetDataStore('ExperienceNeeded')
local en = Instance.new("IntValue", xp)
local en = plr.leaderstats.Experience.ExperienceNeeded.Value

You need to change these variables to different ones, otherwise they overwrite the last one stated.

0
I don't quite understand... how could I fix this? novipak 70 — 10y
0
Editted. PiggyJingles 358 — 10y
0
I tried to fix it. I have editted my post. I would really appreciate it if you could find what's happening :)! novipak 70 — 10y
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