Hey! I'm using the script below to give people playerpoints every time they kill someone, the problem is that i also have a script that loads there kills when they join the game, so when they join the game and they get there kills back they also get playerpoints. anybody know how to fix this, thx.
the script that gives them the playerpoints.
local ps = game:GetService("PointsService") game.Players.PlayerAdded:connect(function(player) local leaderstats = player:WaitForChild("leaderstats") local kos = leaderstats:WaitForChild("KOs") kos.Changed:connect(function() if ps:GetAwardablePoints() >= script.PlayerPoints.Value and kos.Value%script.Kills.Value == 0 then ps:AwardPoints(player.userId,script.PlayerPoints.Value) end end) end)
the script that loads the kills.
local Chat = true local Messages = true local Normal = true local Obby = false local BestFriends = false local Friends = false local OwnerOnly = false local Gamepass = false --[[ ---> ]] GamepassID = "" -- Gamepass ID local Item = false --[[ ---> ]] ItemID = "" -- Item ID local List = false --[[ ---> ]] NameList = {"Ex1", "Ex2"} -- Names function SendMessage(Txt, player) if Messages then local Hint = Instance.new("StringValue", player.PlayerGui) Hint.Value = "Your stats have been loaded." Hint.Name = "AutoSaverCommand" local HintScript = script:WaitForChild("SendingHints"):clone() HintScript.Parent = player.PlayerGui HintScript.Disabled = false wait(0.70) Hint:Destroy() end end function Load(player) local datastore = game:GetService("DataStoreService"):GetDataStore(player.Name.."Stats") local stats = player:FindFirstChild("leaderstats"):GetChildren() for i = 1, #stats do stats[i].Value = datastore:GetAsync(stats[i].Name) end SendMessage("Your stats have been loaded.", player) end function Save(player) local datastore = game:GetService("DataStoreService"):GetDataStore(player.Name.."Stats") local statstorage = player:WaitForChild("leaderstats"):GetChildren() for i = 1, #statstorage do datastore:SetAsync(statstorage[i].Name, statstorage[i].Value) end SendMessage("Your stats have been saved.", player) end function Decide(player, leaving) if leaving then Save(player) else Load(player) end end function DoObby(player) Decide(player, leaving) repeat wait() until player.leaderstats and player.Camera and player.Character player:LoadCharacter(true) end function OwnsAsset(player, gamepass, leaving) if gamepass then if game:GetService('GamePassService'):PlayerHasPass(player, GamepassID) then Decide(player, leaving) end elseif game:GetService('MarketplaceService'):PlayerOwnsAsset(player, ItemID) then Decide(player, leaving) end end function DoOptions(player, leaving) if Obby then DoObby(player) elseif OwnerOnly then if player.userId == game.CreatorId then Decide(player, leaving) end elseif Friends then if player:IsFriendsWith(game.CreatorId) then Decide(player, leaving) end elseif BestFriends then if player:IsBestFriendsWith(game.CreatorId) then Decide(player, leaving) end elseif List then for i, v in pairs(NameList) do if player.Name == v then Decide(player, leaving) end end elseif Gamepass then OwnsAsset(player, true, leaving) elseif Item then OwnsAsset(player, false, leaving) end end function getSpecific(player, leaving) if leaving and Normal then Save(player) elseif not leaving and Normal then Load(player) elseif not Normal then DoOptions(player) end end game.Players.PlayerRemoving:connect(function(player) getSpecific(player, true) end) game.Players.PlayerAdded:connect(function(player) for k = 1, 60, 0.03 do wait() if player:findFirstChild("leaderstats") then getSpecific(player, false) break end end player.Chatted:connect(function(c) if Chat then if c:lower() == "/save" or c:lower() == "/ save" then getSpecific(player, true) --[[ elseif c:lower() == "/load" or c:lower() == "/load" then getSpecific(player, false) --]] -- [ @Above, OPTIONAL. ] -- end end end) end)
local pointsAwarded = 10 -- Change to what you want to be awarded game.Players.PlayerAdded:connect(function(player) if game.PointsService:GetAwardablePoints() >= pointsAwarded then game.PointsService:AwardPoints(player.UserId, pointsAwarded) end end)