First, code:
script.Parent.ClickDetector.MouseClick:connect(function(player)
print("clicked! by player " .. player.Name)
for _, v in pairs(player.Character:GetChildren()) do
print("iterating through player")
if v:IsA("Shirt") then
print("found shirt at " .. v:GetFullName() .. " with current ShirtTemplate " .. v.ShirtTemplate)
v.ShirtTemplate = script.Parent.Parent.Shirt.ShirtTemplate
print("changed shirt at " .. v:GetFullName() .. " to ShirtTemplate " .. v.ShirtTemplate)
elseif v:IsA("Pants") then
print("found pants at " .. v:GetFullName() .. " with current PantsTemplate " .. v.PantsTemplate)
v.PantsTemplate = script.Parent.Parent.Pants.PantsTemplate
print("changed pants at " .. v:GetFullName() .. " to PantsTemplate " .. v.PantsTemplate)
end
end
end)
This script is placed inside the Torso of a Humanoid model wearing a Shirt and Pants. My aim is to have the player click the Torso to put on the clothes.
It's as if the event isn't even firing - the first print statement doesn't show up in the console in online mode, whereas in Play Solo mode it functions fine.
It's in a Script, and Filtering is enabled.
I'm very puzzled right now. Any and all help would be greatly appreciated.

4 comments
I inserted it in Studio. Unless it was removed when the place was uploaded, yes, it is there.
Well check somehow, like when a player joins check if the clickdetector is there and print something, and you can see the print using F9 I think .. or F4? Lol one of th Fs. But other than that theres nothing wrong with your script exceptf for maybe efficiency.
That's not it. I tried (redundantly) adding a line at the top of the script creating another ClickDetector. Still doesn't work,
Well I really don't know /: