i'll explain this is a little bit confusing
first off my tool is filtering enabled friendly! so i don't know why it would break! when i put it on starterpack in the studio and play it on the game it works normally but when i clone it and put it in the backpack the server script isn't working. i know that the local script is working cause of the animation playing. i put a print() on the serverscript to see if it work but nothing is printing. so i checked in the game if the serverscript is inside the tool,and its there. so i checked if its disabled and its not disabled. Anyone help me please!
here's the whole code
game.ReplicatedStorage.Archer.OnServerEvent:Connect(function(plr)
wait(1)
local Weapon = game.ReplicatedStorage.Bow
Weapon:Clone().Parent = plr.Backpack
end)
game.ReplicatedStorage.SwordsMan.OnServerEvent:Connect(function(plr)
wait(1)
local Weapon = game.ReplicatedStorage.PvPKatana:Clone()
Weapon.Parent = plr.Backpack
end)

9 comments
im honestly confuse why is it doing this,this didn't happen before! i didn't change the clone script or anything.This just one day break!
You need copy your tool from ReplicatedStorage
i am copying it from replicated storage
Maybe problem in the code, can you show part of code?
ok
Done!
Hmm... Sorry I can't decide what's the problem.
same here lol
Try to put prints in every line, with different texts, so you will know where's the problem. Maybe the RemoteEvent isnt triggered