Hi, im trying to find out how to add sound to my opening and closing door script but im a bit confused on where to put it.
open = false
door1 = script.Parent.Parent.Parent.Door1
door2 = script.Parent.Parent.Parent.Door2
local TweenService = game:GetService("TweenService")
local part = script.Parent
local tweenInfo = TweenInfo.new(2,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local Door1Open = {CFrame = door1.CFrame + door1.CFrame.lookVector * 7}
local Door2Open = {CFrame = door2.CFrame + door2.CFrame.lookVector * 7}
local Door1Close = {CFrame = door1.CFrame }
local Door2Close = {CFrame = door2.CFrame }
local Open1 = TweenService:Create(door1,tweenInfo,Door1Open)
local Open2 = TweenService:Create(door2,tweenInfo,Door2Open)
local Close1 = TweenService:Create(door1,tweenInfo,Door1Close)
local Close2 = TweenService:Create(door2,tweenInfo,Door2Close)
script.Parent.MouseClick:connect(function()
if open == false then
Open1:Play()
Open2:Play()
wait(2)
open = true
else
Close1:Play()
Close2:Play()
wait(2)
open = false
end
end)

2 comments
but where would this go into the script?
Depends on when you want the Sound to play. Maybe you want it to play after "Open2" is played, so you put it after "Open2:Play()" or if you play it before then put the script above "Open1:Play()"