I am trying to make a game, like when you die, you spawn with a different item each time. I want it to have rarities, like common, uncommon, etc... Or like 50%, 25% etc... But unfortunately, I only have this code.
function died(deadplayer)
end
game.Players.ChildAdded:connect(function(newPlayer)
newPlayer.CharacterAdded:connect(function(newCharacter)
local Backpack = newPlayer.Backpack
wait(0.01)
newCharacter.Humanoid.Died:connect(function() died(newCharacter) end)
game.ReplicatedStorage.Tools.Common.ClassicSword:Clone().Parent = Backpack
end)
end)
There are 5 rarites in the ReplicatedStorage, and This script is in the ServerScriptService.
This script is a Script, not a LocalScript.
I need to make it randomized and also add rarities.
