So i am making a placement system on uneven terrain and when the player moves an object i want the script to detect if the object is in a placeable. Can i detect if terrain is showing through the object. This is the section of the script that matters;
btw i know how to get rid of the grass strands showing through the model but I don't know how to get rid of the terrain showing through the object
m.Button1Down:Connect(function()
game.ReplicatedStorage.RemoteEvents.TentEvents.PlaceTent:FireServer(temptent.CFrame, "BasicShelter")
model:Destroy()
end)
end)
this script detects mousedown and then it sends a message to the server to place the object on the server, it sends to cframe and the name of the model!
thanks, NSMascot!
Here is the game so far to test out placing the stuff if that helps you resolve my problem: https://www.roblox.com/games/4870364546

1 comment
thanks!