I've had these types of issues and it's actually getting pretty annoying and frustrating.
The client-side script works perfectly, but when the client-side script fires a RemoteEvent after being cloned, the server script doesn't even hear it and just breaks.
Here's the script: (client)
local tool = script.Parent
local player = game.Players.LocalPlayer
local char = workspace:WaitForChild(player.Name)
local hum = char:WaitForChild('Humanoid')
local mouse = player:GetMouse()
local rs = game:GetService("RunService")
local canPreview = true
local canPlace = true
local canUse = true
local printersPlaced = player:WaitForChild("PrintersPlaced")
local preview = game.ReplicatedStorage.Printer:Clone()
tool.Equipped:Connect(function()
if canUse == true then
canPreview = true
preview.Parent = workspace
preview.Transparency = 0.5
preview.CanCollide = false
end
if printersPlaced.Value >= 2 then
canPreview = false
canPlace = false
end
end)
tool.Activated:Connect(function()
if canPlace == true and printersPlaced.Value <= 2 then
printersPlaced.Value = printersPlaced.Value + 1
tool.Place:FireServer(preview.Position,hum)
game.StarterPlayer.Place:Play()
preview.Parent = nil
if printersPlaced.Value >= 2 then
canPlace = false
canUse = false
end
end
end)
tool.Unequipped:Connect(function()
canPreview = false
preview.Parent = nil
end)
tool.Place.OnClientEvent:Connect(function()
tool:remove()
end)
rs.RenderStepped:Connect(function()
if canPreview == true then
preview.Position = mouse.Hit.p + Vector3.new(0,preview.Size.Y/2,0)
end
end)
Here's my server-side script:
local printInterval = 250
local timeDelay = 5
local maxPrint = 3000
script.Parent.Place.OnServerEvent:Connect(function(player,pos,hum)
local printersPlaced = player:WaitForChild("PrintersPlaced")
if printersPlaced.Value <= 2 then
local clone = game.ReplicatedStorage.Printer:Clone()
clone.Parent = workspace
clone.Position = pos
clone.Name = player.Name.."_printer"
clone.SurfaceGui.Title.Text = player.Name.."'s printer"
clone.SurfaceGui.Printed.Text = "Money printed: $0" clone.MoneyStored.Changed:Connect(function()
clone.SurfaceGui.Printed.Text = "Money printed: $"..clone.MoneyStored.Value
end)
clone.ClickDetector.MouseClick:Connect(function()
print("Give $"..clone.MoneyStored.Value.." to "..player.Name)
if clone.MoneyStored.Value >= maxPrint then
clone:remove()
end
end)
game.Players.PlayerRemoving:Connect(function()
for i,v in pairs(workspace:GetChildren()) do
if v.Name == player.Name.."_printer" then
v:remove()
end
end
end)
repeat
clone.MoneyStored.Value = clone.MoneyStored.Value + printInterval
clone.Printer:Play()
wait(timeDelay)
until
clone.MoneyStored.Value >= maxPrint
script.Parent.Place:FireClient(player)
end
end)
I don't know why ROBLOX does this every single time...
Help is appreciated!

3 comments
By break, do you mean an error? if so, what is it?
Just curious, it would help if you told us why you wanted to clone a remote event.
@TheMinecraftSmarts No that's not what I mean. The tool that has the remote event is being cloned.