hey, i am currently making a script that allows a player to pick up a model or part in the workspace and rotate and manipulate it. i know that setting network ownership to the player would have the local player calculate its default physics. But would i have to send the value that the player wants to rotate it by to the server through a remote event and have the server make the changes. or would making the changes of rotation locally replicate to other clients or not?. also is their another way i can do this so that the custom CFrame values of that part being set by the player can be calculated and performed by the players client and then be replicated to the other clients and server using or not using network ownership?.
COMMUNITY QUESTION
how do i use network ownership?
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