local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
tool.Equipped:connect(function(mouse)
print("Tool equipped!")
mouse.Button1Down:connect(function()
print("Mouse pressed!")
local ray = Ray.new(tool.Hole.CFrame.p, (mouse.Hit.p - tool.Hole.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Bright yellow")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.1
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Hole.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Hole.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
end)
end)
Here is my setup for the gun (picture): https://drive.google.com/file/d/1gJ1-DSUd-QKUfqNEh4LgBzLQ11cym3PK/view?usp=sharing

4 comments
Any videos or anything you can link me for the server side raycasting and kills?
Here is a video on remotes: https://www.youtube.com/watch?v=wCr5VXJ34T4 ; As for serverside raycasting, its the same as clientside; you just have to pass the mouse.hit.p through the Remote you use.
To damage a player, all you have to do is detect if the hitpart.Parent has a Humanoid; if so, then damage that Humanoid.
Okay, Thank you!