workspace.Sound:Play()
for i = 1,221
do
wait(1)
workspace.Player.Position = workspace.Player.Position + Vector3.new(1,0,0)
end
✓ ANSWER ACCEPTED
How to make a smooth vector3 increasment?
3 answers
✓ Accepted answer
You can always use tween service, so in this case:
workspace.Sound:Play()
local TweenService = game:GetService("TweenService")
local Info = TweenInfo.new(
3, -- Length
Enum.EasingStyle.Elastic, -- Easing Style
Enum.EasingDirection.Out, -- Easing Direction
2, -- Times repeated
false, -- Reverse
0 -- Delay
)
local Goals =
{
Position = Vector3.new() --put position here
}
local tween = TweenService:Create(workspace.Player,Info,Goals)
tween:Play()
Smoothing this function out over time will require you to reduce the wait() time and reduce the displacement. Instead of doing wait(1) you could use wait(0.01), which will make the loop appear more smooth. Likewise, you would reduce the displacement by changing the Vector3 to move in smaller increments.
I'd use TweenService as it has many settings and it's very smooth.
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