I am working on a game and I want the player to be able a passageway to the next area using coins. I have tried going through a tutorial and It didn't work and I would really appreciate a helping answer.
Here is my ontouched Script:
local cooldown = false
function onTouched(hit)
if cooldown == false then
if hit.Parent:FindFirstChild("Humanoid") then
cooldown = true
local BuyGui = script.Parent.Buy
BuyGui:Clone().Parent = game.Players:FindFirstChild(hit.Parent.Name).PlayerGui
wait(5)
cooldown = false
end
end
end
script.Parent.Touched:Connect(onTouched)
Gui Script:
local BuyButton = script.Parent.BuyButton
local CancelButton = script.Parent.CancelButton
local Click = script.Parent.Click
local MainFrame = script.Parent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local BuyPassage = game.ReplicatedStorage:WaitForChild("BuyPassage")
local player = game.Players.LocalPlayer
BuyButton.MouseButton1Click:Connect(function()
Click:Play()
MainFrame.Visible = false
BuyPassage:FireClient(player, "Spawn")
end)
CancelButton.MouseButton1Click:Connect(function()
Click:Play()
MainFrame.Visible = false
end)
ServerScriptService RemoteEvent Handler:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local BuyPassage = Instance.new("RemoteEvent", ReplicatedStorage)
BuyPassage.Name = "BuyPassage"
function OnFiredEvent(Player, Passage)
if Passage == "Spawn" then
game.Players:FindFirstChild(Player):WaitForChild("leaderstats").Coins.Value = game.Players:FindFirstChild(Player):WaitForChild("leaderstats").Coins.Value - 100
game.Workspace.Map.Spawn.Passage.Part.CanCollide = false
game.Workspace.Map.Spawn.Passage.Part.Transparency = 1
wait(1)
game.Workspace.Map.Spawn.Passage.Part.CanCollide = true
game.Workspace.Map.Spawn.Passage.Part.Transparency = 0.75
end
end
BuyPassage.OnClientEvent:connect(OnFiredEvent())
If you know how to help me please tell me.

1 comment
When you say that it didn't work, what do you mean? As in, how did you test it, what happened, and what were you expecting to happen instead? Please also post any output from the scripts.