I found a pet script on YouTube that shows you how to make a pet that follows the player. It works, but you have to change the pet's part's parent to the player. I made a script so that when you touch a part, it would clone the pet and parent it. It works, but my pet is moving to a different place. So I copied the position of a part where I want the pet to go and put it in my script. But it still goes elsewhere. Here is the script for the cloning, that isn't working:

function tch(h)
local original = script.Parent.Parent.Pet
local copy = original:Clone()
copy.Transparency =  0
copy.Parent = h.Parent.Parent
copy:SetPrimaryPartCFrame(CFrame.new(-60.502, 5.507, 39.622)) -- doesn't move here???
end

script.Parent.Touched:connect(tch)

Also here is the LocalScript inside the pet's part:

local char = script.Parent.Parent
local hum = char:FindFirstChild("Humanoid")
local torso = char:FindFirstChild("Torso")
local pet = script.Parent

local maxFloat = 1
local floatInc = 0.025
local sw = false
local fl = 0

while true do
	wait()
	if not sw then
		fl = fl + floatInc
		if fl >= maxFloat then
			sw = true
		end
	else
		fl = fl - floatInc
		if fl <=-maxFloat then
			sw = false
		end
	end
	if pet ~= nil and hum ~= nil and torso ~= nil then
		if hum.Health >= 0 then
			local cf = torso.CFrame * CFrame.new(3,2+fl,3)
			pet.BodyPosition.Position = Vector3.new(cf.x,cf.y,cf.z)
			pet.BodyGyro.CFrame = torso.CFrame * CFrame.new(3,0,-3)
		else
			break
		end
	end
end

It keeps appearing at -0.011, -0.208, 0.006 by the way

3 comments

0

Can you go to the pet model and then search for "primary part" and tell me what is the primary part?

0

Search where? In the Workspace?

0

no is the pet a "model"? if yes click on the model and tell me what is the primary part of the model