Currently I have a screengui with a timer that counts down from 15. I'm not too worried about making the whole thing repeat itself infinitely yet, I'm just trying to get it work once.
intermissiontime = 15
local repStorage = game:GetService("ReplicatedStorage")
local remEvent = repStorage:WaitForChild("IntermissionComplete")
for i = 15,0, -1 do
wait(1)
script.Parent.Text = i
if i < 1 then
remEvent:FireServer()
script.Parent.Text = "Game in progress."
end
end
Now this works fine, timer stops, text changes and the event fires, loading the map, but since this is inside StarterGui, it creates this script for everybody each time they join, meaning that this script repeats each time a player joins, and hence the event fires, loading another map on top of the current one.
How can I alter the screengui for everybody's client without having to have the localscript within their startergui?

3 comments
Works well, but, still, the intermission GUI still counts down from 15 for every player who joins, regardless if the map is loaded or not.
You might want to place a value in the workspace and update the GUI based on the value of it, so that way everyone see's the same intermission countdown, and you would countodwn from a server script
*countdown