I have attachments welded to this so effects spiral around it with the AngularVelocity, the effects spiral around it, but the projectile is going sideways instead of forward.
local RootPart = character.HumanoidRootPart
projectile.CFrame = CFrame.new(RootPart.CFrame.Position)
projectile.Parent = game.Workspace
local BA = Instance.new("BodyAngularVelocity", projectile)
BA.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
BA.AngularVelocity = RootPart.CFrame.lookVector*10
local BV = Instance.new("BodyVelocity", projectile)
BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
BV.Velocity = projectile.CFrame.lookVector*100

2 comments
Ohhhh, thank you soooo soooo mcuh!!!! :) That worked!
"much" that is. I apparently type about as well as I script. haha Thanks again!!