I tried to make it so the puck would anchor to stop the time and then it adds 10 into the miniutes value, but its not working.
if game.ReplicatedStorage.ClockValues.minutes.Value == 0 and game.ReplicatedStorage.ClockValues.seconds.Value == 1 then
game.workspace.Puck.Anchored = true
game.ReplicatedStorage.ClockValues.minutes.Value = game.ReplicatedStorage.ClockValues.minutes.Value +10
end

1 comment
Are you constantly checking the time or are you only checking once