This script is supposed to change the Characters Mesh to Different Mesh Ids, But It only works via the Torso... Tell me why?
while true do
for _, plr in pairs(game.Players:GetPlayers())do
plr.Character.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=19999257"
plr.Character.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=20001023"
plr.Character.Head.Transparency = "0"
plr.Character.Head.face.Texture = "0"
c = Instance.new("CharacterMesh")
c.Parent = plr.Character
c.Name = "hj"
c.MeshId = "27111894"
c.BodyPart = "Torso"
c:Clone().Parent = plr.Character
wait()
c.Name = "yo"
x.BodyPart = "Left Arm"
c.MeshId = "64022346"
wait()
c:Clone().Parent = plr.Character
c.Name = "Lfg"
c.BodyPart = "Left Leg"
c.MeshId = "64022355"
wait()
c:Clone().Parent = plr.Character
c.Name = "Rig"
c.BodyPart = "Right Arm"
c.MeshId = "27111894"
wait()
c:Clone().Parent = plr.Character
c.Name = "fg"
c.BodyPart = "Right Leg"
c.MeshId = "64022355"
end
wait()
end

1 comment
But I have to define it otherwise there would be an error because it doesnt know what its parent is.