game:GetService("RunService").RenderStepped:Connect(function()
local loudness = workspace.Songs.MusicPlayer.PlaybackLoudness
if loudness >= 100 then
game.Workspace.test1.Material = "Neon"
game.Workspace.test1.BrickColor = BrickColor.new "Teal"
else
game.Workspace.test1.Material = "Metal"
game.Workspace.test1.BrickColor = BrickColor.new "Really black"
end
end)
I know how to make it go with the loudness but is there a way to make the colors change smoothly?
test1 = a brick
