I need multiplayer testing, involving leaderboards and Data Persistence specifically. I tried doing it in studio but it doesn't work. Also tried using the setPlaceId method but it's protected.
Is there a way where I can do it myself and do it online (as in an actual live server)?

3 comments
Are you not able to test on a uploaded place? DataPersistance isn't possible on local testing, but DataStore is, if you're referring to that.
Why don't you just get an error monitor and test your game online? You will be able to find exactly which lines error and things of that nature.
The tests I need depend on having multiple players in a server and I can't do that alone with an error monitor.