In the second part of the ifMaster and elseMaster, the elseif v.ClassName == "Accessory" then v:GetChildren().Transparency = 1 won't work. If you can see any other errors throughout the script I'd appreiciate if they were corrected aswell. ps (Sorry about the incorrect code format, the box in the question isn't long enough to support it)
local repStorage = game:GetService("ReplicatedStorage")
local remote = repStorage.Remotes:WaitForChild("hazeRemote")
local Endurance = game.ReplicatedStorage.PlayerInventories.ExamplePlayer.otherValues.Endurance.Value
local Mastery = game.ReplicatedStorage.PlayerInventories.ExamplePlayer.otherValues.mastery.Value
local usingPower = game.ReplicatedStorage.PlayerInventories.ExamplePlayer.otherValues.usingPower.Value
local function ifMaster(player)
if Mastery == 12 then
for Index, v in pairs (player.Character:GetChildren()) do
if v.ClassName == "MeshPart" or v.Name == "Head" then v.Transparency = 1
elseif v.ClassName == "Accessory" then v:GetChildren().Transparency = 1
end
end
end
end
local function elseMaster(player)
if Mastery ~= 12 then
for Index, v in pairs (player.Character:GetChildren()) do
if v.ClassName == "MeshPart" or v.Name == "Head" then v.Transparency = .9
elseif v.ClassName == "Accessory" then v:GetChildren().Transparency = .9
end
end
end
end
remote.OnServerEvent:Connect(function(player)
if usingPower == false then
usingPower = true
ifMaster(player)
elseMaster(player)
while usingPower == true do
Endurance = Endurance - 1
wait(1)
if Endurance == 0 then
break
end
end
elseif usingPower == true then
end
end)
